Adjustments were made to the jungle camps so that, when stolen, they provide a smaller increment of advantage versus the previous season, where stealing a buff camp could end up crippling the opposing team. Dev Notes - We’ve made targeted adjustments to reduce early snowballing and to slow down the first few levels of Conquest.Jungle camps will now try to blend between their attacking animation and taking damage animation.Jungle camps can be damaged during their intro animation.If it is YOU, it is a thick laser with a white center.If it is an allied god, it is a thicker laser.The targeting beams of the Towers and Phoenixes change based on who is being targeted.The jungle buff drop animation has been updated to more accurately represent when the buff drop can be picked up.The pads under the Towers and Phoenixes will now light up on the current targets screen to indicate that they are being targeted.Phoenixes have a visual link to the Titan to indicate how many Phoenixes are affecting the Titan’s health pool.Titans are now encased in a crystal, and are broken whenever they lose their immunity.Towers are also getting improved visuals on who they are targeting, helping players figure out what is happening during a tower dive. Similarly, Phoenixes provide bonus health to Titans which is better conveyed by a visual link on the ground between the Titans and the Phoenixes. Titans are immune unless a Phoenix has been defeated, which is now conveyed by them breaking loose from their Crystal when a Phoenix dies.
CONSOLE UPDATE SMITE SEASON 5 UPDATE
Dev Notes - While working on the Conquest update we wanted to make some changes to help the map better convey useful information, especially to explain some less obvious mechanics.Major locations like the Gold Fury and Fire Giant have taller environmental elements that can be seen over other map features, giving players clear landmarks while moving through the more narrow and windy Jungle.The map is now divided into two halves by a rift down the center, providing a clear reference for players crossing into enemy territory.The map is now perfectly symmetrical along the horizontal axis.Major objectives and key landmarks are high above the jungle treetops helping to guide players while traversing the new Jungle. The map is now perfectly symmetrical along the horizontal axis with a clear rift dividing the two sides, helping players learn the map from either side and helping them to always know where they are. Dev Notes - Conquest is a large map with many twists and turns and in a hectic teamfight with abilities flying past you it is important to know where you are at.The Oracles now have their own camp across from the Gold Fury.The Speed Buff camp has been moved further back into the Jungle.There are more winding paths and narrow locations. The layout of the Jungle has undergone many changes.Also, jungle camp positions and the distances between them have been adjusted, most notably the speed buff. The jungle paths have been changed to improve navigation and fighting within friendly and enemy territory. Lines of sight have been shortened to prevent players from seeing too far into the jungle. Dev Notes - The jungle has been redesigned from the ground up to provide a brand new experience for Conquest players of all types.Most of this width was added to the jungle, with each lane not changing too much in size. The way players position themselves and what sources they choose to farm will have a larger impact and the increased size will allow players to try more complex strategies.
We are doing this to slightly slow down rotations and increase the importance of gaining advantages around the map through positioning choices.